
Master in Blender
132 LEARNING HOURS · 1 TERM · 10th ELIGIBILITY
Make your next
creative move.
Focus on a creative tool or discipline and build on your existing interests.
Explore short-term through a structured sequence of creative and technical learning. See the published learning stages below and speak with our team about the current Indira Nagar batch.
What you’ll learn.
A closer look at the learning covered in this program.
Term 1Blender foundations, modelling, UV mapping, textures, materials, shading, lighting, animation, rendering and post-processing
Blender foundations, modelling, UV mapping, textures, materials, shading, lighting, animation, rendering and post-processing.
A summary of Arena’s published curriculum. Confirm the current syllabus, assignments and local timetable before admission.
Tools behind
the possibilities.
Software and versions may change as the curriculum is updated.
Explore career
possibilities.
Career paths depend on your skills, portfolio and the opportunities available. Ask the centre about its career support.