All coursesARENA ANIMATION · LUCKNOW
3D game character in a designed urban gameplay environment

Advanced Program in Game Art & Design with Prototyping

574 LEARNING HOURS · 3 TERMS · 10th ELIGIBILITY

Make your next
creative move.

Build the characters, environments and interactive worlds people love to explore.

Explore gaming & interactive design through a structured sequence of creative and technical learning. See the published learning stages below and speak with our team about the current Indira Nagar batch.

What you’ll learn.

A closer look at the learning covered in this program.

Term 1Game Design and Art Essentials

Game art foundations, illustration, image editing, game UI/UX, animation, AI art and engine introduction. 2D game project.

Term 2Advanced Game Art

Production pipeline, modelling, sculpting, textures, surfaces, lighting, rigging, animation, motion capture, AI-assisted 3D and Unreal cinematics. Portfolio.

Term 3Game Level Designing

Level principles, blockouts, scenes, landscapes, lighting, materials, gameplay interactions, optimisation and prototypes. Portfolio.

A summary of Arena’s published curriculum. Confirm the current syllabus, assignments and local timetable before admission.

Tools behind
the possibilities.

Adobe Photoshop CCAdobe Illustrator CCFigmaAdobe Animate CCGen AI ToolsGDevelop.ioAutodesk MayaMaxon ZBrushAdobe Substance 3D PainterArnoldUnreal Engine

Software and versions may change as the curriculum is updated.

Explore career
possibilities.

Game Designer
3D Game Artist
Level Designer
Game Developer
Technical Artist
Game Producer

Career paths depend on your skills, portfolio and the opportunities available. Ask the centre about its career support.